A Ferelden Freeman Rogue just looking to stay out of trouble.


Speed: 13
Defence: 13
Armour: 3

Score Abilities(Focuses)
1 Communication (Animal Handling)
2 Constitution
2 Cunning
3 Dexterity
-1 Magic
3 Perception
2 Strength
1 Willpower

Weapon Attack Roll Damage
Short Sword +3 1D6+4
Longbow +3 1D6+6

Weapon Groups
Brawling, Bows, Light Blades, Staves

Class Powers & Talents
Rogue’s Armour: You are at home in leather armor. You can ignore the Armor Penalty of leather armor altogether. It affects neither your Speed nor your Dexterity.
Backstab: You can inflict extra damage with a melee attack if you can strike an opponent from an unexpected direction. You must approach your opponent with a move action and win an opposed test of your Dexterity (Stealth) vs. your target’s Perception (Seeing). If you win the test, you can use your major action this round to backstab
him. This is a melee attack with a +2 bonus to the attack roll that inflicts +1d6 extra damagage. You cannot backstab an enemy that you begin your turn adjacent to (but see the Bluff power at level 4).
Thievery (Novice): You don’t let locks stand in your way. If you fail a Dexterity (Lock Picking) test, you can re-roll it, but you must keep the results of the second roll.

Equipment & Money
Healing Kit (5 uses)
Arrows x 60
31 sp



Dragon Age - The Wandering Blades Saisei